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Chris Francis
Art Director (UI/UX)
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Watch Dogs: Legion
Starlink: Battle for Atlas
Splinter Cell: Blacklist
Black Rock Studios
Graphic Design
Design Thinking Series
Ubisoft
Studio Gobo
Challenges
Starlink: Battle for Atlas - UI/UX - Starmap Concepts V1
Splinter Cell Blacklist - After Action Reports - UI Style Concepts
Starlink - Immersive UI/UX HUD Concepts
Splinter Cell Blacklist - SMI Wake - Motion Concepts
Splinter Cell Blacklist - SMI In Game Panels
Splinter Cell Blacklist - OPSAT - Visual Style
Splinter Cell Blacklist - UI Menu Shadownet Design - Social Feed
Splinter Cell Blacklist - SMI HQ UI Screens
Splinter Cell Blacklist - After Action Report - Motion UI Concept + Audio
Splinter Cell Blacklist - UI Loading Screen Concepts
Starlink: Battle for Atlas - Mo Graph pilot intro storyboard
Splinter Cell Blacklist - UI
Watch Dogs Legion - UI
Starlink: Battle for Atlas - UI & Art Direction
Starlink: Battle for Atlas - UI HUB Visual Concepts
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